Glantrian Horoscope #
| Month | Star Sign |
|---|---|
| Nuwmont | Manticore |
| Vatermont | Hydra |
| Thaumont | Centaur |
| Flaurmont | Basilisk |
| Yarthmont | Chimera |
| Klarmont | Gorgon |
| Felmont | Griffon |
| Fyrmont | Dragon |
| Ambyrmont | Salamander |
| Sviftmont | Pegasus |
| Eirmont | Warrior |
| Kaldmont | Giant |
| Time of Birth | Ascendancy |
|---|---|
| Week #1 of month | Sun |
| Week #2 of month | Land |
| Week #3 of month | Sea |
| Week #4 of month | Sky |
| Planet Condition | Influence |
|---|---|
| Sun is up | Winds of Law |
| Moon is up | Winds of Chaos |
| Both up or down | Winds of Wisdom |
Birth during Twilight is an omen of great luck or hardship for newborns.
Example: One born in Thyatis at 4:50pm on the 4th Lunadain of Eirmont would live under the sign of the Sky Warrior. Winds of Wisdom govern his fate, with an omen of great luck or hardship to come in his life. Only Immortals would know more than this.
Solar Time #
| Time | Place |
|---|---|
| 10:00 AM | Sind Desert, central point |
| 11:00 AM | Port Tenobar, Known World |
| 11:30 AM | Specularum, Known World |
| Noon | Thyatis, Known World |
| 12:30 PM | Oceansend, Norwold |
| 1:00 PM | Dunadale, Isle of Dawn |
| 2:00 PM | Sundsvall, Central Alphatia |
Thyatian Year: 12 months of 28 days, or 48 weeks of 7 days, or 336 days. Each month equals one full moon cycle.
Main Weather Chart #
Format: High / Low temperatures per season, with Precipitation/Fog indicators.
| City | Altitude | Winter | Spring | Summer | Fall |
|---|---|---|---|---|---|
| Aasla | 300ft | 45 / 35 · P30/N15 | 55 / 45 · P40/N35 | 70 / 60 · P20/D30 | 60 / 50 · P40/D20 |
| Aegopoli | 0–100ft | 70 / 60 · P50/D10 | 75 / 65 · P55/D05 | 85 / 70 · P60/D01 | 80 / 70 · P55/D05 |
| Alfheim * | 250ft | 45 / 35 · P95/D15 | 55 / 35 · P95/D15 | 75 / 60 · P95/D15 | 60 / 40 · P95/D15 |
| Alpha ** | 0–250ft | 35 / 20 · P40/N25 | 40 / 30 · P45/N20 | 55 / 45 · P30/N15 | 45 / 35 · P45/N20 |
| Atruaghin | 2,700ft | 55 / 30 · P30/D20 | 65 / 50 · P35/D15 | 85 / 70 · P20/D10 | 70 / 55 · P35/D15 |
| Corunglain | 1,800ft | 35 / 15 · P15/D15 | 45 / 30 · P20/D25 | 65 / 50 · P25/D30 | 45 / 35 · P20/D25 |
| Darokin | 1,200ft | 40 / 25 · P25/D15 | 55 / 35 · P20/D10 | 75 / 60 · P15/D10 | 55 / 40 · P20/D15 |
| Darokin (lower) | 1,200ft | — | — | 65 / 50 · P25/D30 | 45 / 35 · P20/D25 |
| Dengar/Evemur *** | 4,500ft | 25 / 15 · P15/D15 | 45 / 30 · P20/D25 | 50 / 40 · P25/D30 | 40 / 35 · P20/D25 |
| Dunadale | 0–250ft | 30 / 25 · P30/N15 | 35 / 30 · P45/N35 | — · P20/D30 | 40 / 35 · P45/D20 |
| Ethengar | 1,800ft | 25 / 05 · P10/D10 | 40 / 25 · P15/D15 | 75 / 55 · P20/D15 | 45 / 30 · P15/D15 |
| Farend ** | 0–150ft | 15 / 0 · P40/N25 | 30 / 20 · P45/N20 | 45 / 40 · P30/N15 | 35 / 25 · P45/N20 |
| Freiburg ** | 0–200ft | 25 / 10 · P30/N15 | 35 / 25 · P40/N35 | 60 / 50 · P20/D30 | 40 / 30 · P40/D20 |
| Glantri City | 4,800ft | 25 / 15 · P15/D15 | 45 / 30 · P20/D25 | 65 / 50 · P25/D30 | 50 / 35 · P20/D25 |
| Helskir ** | 0–100ft | 20 / 10 · P40/N25 | 35 / 20 · P45/N20 | 55 / 45 · P30/N15 | 40 / 30 · P45/N20 |
| Ierendi ** | 0–100ft | 65 / 55 · P40/D15 | 70 / 60 · P45/D10 | 75 / 65 · P50/D05 | 75 / 65 · P45/D10 |
| Landfall ** | 0–150ft | 25 / 15 · P40/N25 | 35 / 25 · P45/N20 | 55 / 45 · P30/N15 | 40 / 30 · P45/N20 |
| Minrothad ** | 0–100ft | 65 / 55 · P40/D15 | 70 / 60 · P45/D10 | 75 / 65 · P50/D05 | 70 / 60 · P45/D10 |
| Newkirk | 0–200ft | 40 / 30 · P30/N15 | 50 / 40 · P40/N35 | 65 / 55 · P20/D30 | 55 / 45 · P40/D20 |
| Norrvik ** | 0–250ft | 30 / 20 · P30/N15 | 40 / 30 · P40/N35 | 65 / 55 · P20/D30 | 45 / 35 · P40/D20 |
| Oceansend | 0–350ft | 20 / 15 · P40/N25 | 35 / 20 · P45/N20 | 50 / 40 · P30/N15 | 40 / 25 · P45/N20 |
| Sayr Ulan | 900ft | 45 / 35 · P20/D15 | 70 / 60 · P15/D10 | 95 / 80 · P10/D05 | 75 / 65 · P15/D10 |
| Selenica | 1,800ft | 40 / 25 · P25/D15 | 55 / 35 · P20/D10 | 75 / 60 · P15/D10 | 40 / — · P20/D15 |
| Shireton | 300ft | 45 / 35 · P20/N15 | 55 / 45 · P35/N20 | 70 / 60 · P20/D15 | 60 / 50 · P30/D20 |
| Soderfjord ** | 0–100ft | 25 / 20 · P30/N15 | 45 / 35 · P40/N35 | 65 / 55 · P20/D30 | 50 / 40 · P40/D20 |
| Specularum | 150ft | 45 / 35 · P35/D15 | 55 / 45 · P40/N35 | 70 / 60 · P30/D30 | 60 / 50 · P40/D20 |
| Sundsvall | 700ft | 25 / 20 · P15/D15 | 50 / 35 · P20/D25 | 75 / 55 · P25/D30 | 55 / 40 · P20/D25 |
| Surra-Man-Raa | 500ft | 75 / 65 · P05/D05 | 80 / 70 · P10/D10 | 105 / 90 · P01/D01 | 85 / 75 · P10/D05 |
| Tel Akbir | 0–100ft | 65 / 55 · P20/D15 | 70 / 60 · P25/D10 | 85 / 75 · P15/D05 | 75 / 65 · P25/D10 |
| Thanegioth | n/a | 70 / 65 · P40/D10 | 75 / 65 · P55/D05 | 85 / 70 · P65/D01 | 80 / 70 · P55/D05 |
| Thyatis | 150ft | 50 / 40 · P20/N15 | 55 / 45 · P35/N20 | 70 / 60 · P20/D15 | 60 / 50 · P30/D20 |
| Trollhattan ** | 0–100ft | 25 / 15 · P40/N25 | 40 / 30 · P45/N20 | 55 / 45 · P30/N15 | 45 / 35 · P45/N20 |
| Wendar | 2,500ft | 35 / 20 · P25/D05 | 60 / 45 · P40/D25 | 75 / 55 · P15/D05 | 65 / 50 · P45/D30 |
| Ylaruam | 250ft | 70 / 50 · P15/D10 | 75 / 55 · P10/D05 | 110 / 80 · P05/D01 | 95 / 65 · P10/D05 |
| Zeaburg ** *** | 0–250ft | 35 / 25 · P40/N45 | 50 / 40 · P50/N40 | 65 / 55 · P30/N30 | 55 / 45 · P50/N40 |
Altitude is already taken into account for temperatures in the listed cities.
* Only rains during night hours.
** On overcast days, fog lasts all day.
*** Add one to die roll on Wind Strength.
Precipitation Chart #
| Die Roll | Precipitation | Snow Accumulation | Wind Strength |
|---|---|---|---|
| 1–2 | Drizzle, or Flurries | Traces | Little or none |
| 3–6 | Light Rain, or Snow | 1–6″ total* | Moderate Breeze |
| 7–9 | Heavy Rain, or Snow | 1″ per hour* | Strong Breeze |
| 10+ | Thunderstorm, or Snowstorm | 2″ per hour* | High Winds |
* Double snow accumulation in hilly areas; Triple in mountain areas.
Wind Variations (Roll 1d20) #
| Roll | Result |
|---|---|
| 1–11 | Dominant Wind as above |
| 12–13 | Shift one, clockwise |
| 14–15 | Shift one, counter-clockwise |
| 16 | Shift two, clockwise |
| 17 | Shift two, counter-clockwise |
| 18 | Shift three, clockwise |
| 19 | Shift three, counter-clockwise |
| 20 | Opposite wind |
Add 1 to Precipitation Roll when non-dominant wind blows from a coastal area within 50 miles (unless Dominant Wind for that region already does so). One shift equals 1 hexside.
Seasonal Trends (Optional — roll 1d10 once per season) #
| d10 | Effect |
|---|---|
| 1 | Very Cold: Temp −10, Precip +10%** |
| 2–3 | Colder: Temp −5, Precip +5%** |
| 4–7 | Seasonable: no change |
| 8–9 | Warmer: Temp +5, Precip −5%** |
| 10 | Very Hot: Temp +10, Precip −10%** |
** Minimum Precipitation is 1%; maximum is 90% in all cases.
Highest Mountains #
| Mountain Range & Rock Type | Avg. Altitude | Highest Peak & Location | Peak Altitude |
|---|---|---|---|
| Altan Tepes, Granite | 8,950ft | Mt Tarsus, Thyatis | 11,380ft |
| Black Peak Mnts, Basalt | 4,500ft | Mt Pavel, Karameikos | 5,800ft |
| Broken Lands, Sandstone | 10,000ft | Unknown | — |
| Colossus Mnts, Schist | 18,500ft | Stoneface, Glantri | 24,350ft |
| Cruth Mnts, Hornblende | 4,000ft | Adrian Peak, Karameikos | 5,250ft |
| Glantrian Alps, Schist | 20,250ft | Mt de Glace, Glantri | 25,100ft |
| Hardanger Range, Limestone | 10,000ft | Odharjokull, Soderfjord | 15,750ft |
| Icereach Range, Gneiss | 14,000ft | Mt Einrick, Norwold | 21,050ft |
| Ierendi Uplands, Trachyte | 9,000ft** | Mt Kikapua, Ierendi | 12,100ft |
| Kerothar Mnts, Granite | 19,740ft | Mt Eriadna, Alphatia | 24,450ft |
| Kurish Massif, Marlstone | 12,500ft | Urapurda, Sind Region | 18,250ft |
| Makkres Range, Granite | 13,800ft | Steel Fang, Rockhome | 15,720ft |
| Diamond Spurs, Feldspar | 4,500ft** | Gold Needle, Minrothad | 5,200ft |
| Silver Sierras, Phyllite | 17,000ft | Adruzzo, Darokin | 18,820ft |
| Wendarian Range, Basalt | 11,300ft | Mt Lea, Glantri | 16,550ft |
* 16 miles away from foothills.
** Mountains form a ridge at the indicated altitude.
Trail & Road Conditions #
| Type | Key Characteristics |
|---|---|
| Bad Trails | Barely visible; branch off into dead ends; dangerous sections (cliffs, narrow passages, unstable terrain). Treat as clear terrain for movement. Useless after heavy rain or snowfall of 3+ hours, or light rain of 6+ hours (requires a full week of clear weather to dry up). No bridges; no water sources, caravansaries, taverns, or safe camping sites. Rarely patrolled. Traffic: one very large, heavily armed caravan every two to four weeks. |
| Poor Trails | Treat as clear terrain for wagons after heavy rain of 6+ hours or light rain of 12+ hours. Bridges unsafe if any. Wide enough for two horses abreast. Very few water sources, caravansaries, taverns. Banditry and humanoid raids possible. Traffic: one medium-sized armed caravan every one or two weeks. |
| Fair Trails | Treat as poor trail after heavy rain/snowfall of 12+ hours. Requires four days of clear weather to dry up. Wide enough for six horses abreast. Occasional bridges; safe river fords. Some water sources, caravansaries, taverns. Minor banditry. Traffic: small or medium-sized caravans, possibly armed, every three or four days. |
| Good Trails | Treat as fair trail after heavy rain/snowfall of 12+ hours. Needs three days to dry up. Wide enough for twelve horses abreast. Bridges common or easily fordable rivers. Water sources, caravansaries, taverns commonly found. Patrolled once or twice a day. Traffic: caravans of any size, armed or not, up to one or two a day. |
Roads #
| Type | Description |
|---|---|
| None | No known roads exist besides trails. |
| Unpaved Roads | Local authorities or older maps may identify some highways as roads. Equivalent to trails one category better than usual local trails. If within one or two days’ horse ride of a town, equivalent to a Good Trail at best. |
| Partial Roads | Sections ending/starting at cities (15,000+ inhabitants) are paved. Sections between two smaller centers are equivalent to Good Trails. |
| Paved Roads | Covered with stone slabs or cobblestone; unaffected by rain. One foot of accumulated snow renders road useless (one day of clear weather per foot of snow to clear). One or two patrols day and night. Water sources, caravansaries, small hamlets easily found. Bridges always available. Direction signals at intersections. |
| Major Highways | Paved roads connecting at least one city of 15,000+ inhabitants. Wide enough for eight horses abreast. Banditry and humanoid raids very unlikely. Traffic: dozens of caravans of any sort or individual travellers every day. |
| Minor Highways | Paved roads between two centers of fewer than 15,000 inhabitants. Wide enough for six horses. Banditry very rare. Traffic equivalent to a Good Trail with common individual travellers. |
Major Navigable Rivers #
| River & Region | From (down to) | To |
|---|---|---|
| Amsorak, Darokin | Akorros | Darokin |
| Elber, Heldann F.H. | Mengul Fthills | Sea of Dawn |
| Great Flow, Alfheim | Mealidor | Alfheim Town |
| Hrap, Rockhome ** | Lake Klintest | Ethengar |
| Isoile, Glantri | Vyonnes | Glantri |
| Ithypool, Shires | Fishtickle | Shireton |
| Landersfjord, Vestld. | Ranwood | Sea of Dawn |
| Marsfjord, Vestland | Landetsfjord | Sea of Dawn |
| Mesonian, Thyatis | Foothills | Vanya’s Girdle |
| Otofjord, Soderfjord | Whiteheart | Sea of Dawn |
| Saltfjord, Soderfjord | Sortfeld | Sea of Dawn |
| Streel, Darokin | Corunglain | Sea of Dread |
| Streel, Ethengar | (any dir. within Ethengar) | — |
| Styrdal, Rockhome ** | Lake Stahl | Ethengar |
| Vestfjord, Vestland | Rhoona | Sea of Dawn |
| Vesubia, Glantri | Leenz | Trintan |
| Volaga, Karameikos | Kelven | Sea of Dread |
Alphatian Rivers:
| River & Region | From | To |
|---|---|---|
| Alphas (South) | Adiach | — |
| Ambur (Northwest) | Crystal Lake | Gulf of Qheodar |
| Fris (Far North) | Shiell Lake | Gulf of Qheodar |
| Greenlake (South) | Vertiloch | Aaslan Gulf |
| Llyn & Easthollow | Citadel | Sea of Ester |
| Randel (Southeast) | Errolyn | Rardish |
| Thera (Deep South) | Bigos | Archport |
* Halve navigation speed going up river.
** Strong current prevents going up river. Double speed going down river.
Traveling Rates #
Distance covered per day in miles.
| Traveling Mode | Trail | Clear | Hills | Mountains | Sand | Muddy |
|---|---|---|---|---|---|---|
| Foot, no encumbrance | 36 | 24 | 16 | 12 | 16 | ×½ |
| Foot, light encumbrance | 24 | 12 | 8 | 6 | 8 | ×½ |
| Foot, encumbered | 12 | 8 | 6 | 4 | 6 | ×½ |
| Camel | 48 | 32 | 24 | 16 | 32 | ×¼ |
| Donkey, Mule | 36 | 24 | 16 | 12 | 16 | ×½ |
| Elephant | 36 | 24 | 12 | 8 | 8 | ×½ |
| Draft Horse | 24 | 16 | 12 | 8 | 8 | ×½ |
| Riding Horse | 72 | 48 | 36 | 24 | 16 | ×½ |
| War Horse | 36 | 24 | 16 | 12 | 8 | ×½ |
| Oxen | 16 | 12 | 10 | 8 | 6 | ×⅓ |
| War Chariot | as carriage −¼ | ×⅔ | ||||
| Small Wagon | as carriage −¼ | imp.(2) | ×⅔ | |||
| Large Wagon | as carriage −⅓ | imp.(2) | ×¾ | |||
| Flying Mount | 72 miles per day (all terrain) | |||||
| Flying Device | 120 miles per day (all terrain) | |||||
| Galley, small | 90 miles per day | |||||
| Galley, large/war | 72 miles per day | |||||
| Longship | 90 miles per day | |||||
| Raft | 12 miles per day; ½ against current, ×2 downriver | |||||
| Riverboat | 36 miles per day; ½ against current, ×2 downriver | |||||
| Sail Ship, small | 90 miles per day | |||||
| Sail Ship, large | 72 miles per day |
(1) Trails includes roads. Clear = flat solid terrain (grasslands, prairies, savanna) or calm waters. Hills = light forest. Mountain = broken terrain, heavy forest, forested hills, or any other difficult terrain. Mud penalty applies to other terrain except paved roads. Mud is equivalent to snow; snow does affect paved roads.
(2) Impassable. Wheeled vehicle either progresses very slowly or is immobilized.
(3) In muddy or snowy conditions apply the penalty for the vehicle rather than the carriage. Penalties are cumulative.
Common Travel Fares #
| Travel Mode | Point of Departure | Final Destination | 1-Way Fare | Travel Time | Major Scheduled Stops |
|---|---|---|---|---|---|
| Sailing | Thyatis | Norrvik | 49 gp | 19 days | Tameronikas, Soderfjord |
| Sailing | Thyatis | Minrothad | 29 gp | 12 days | Kerendas, Specularum |
| Sailing | Specularum | Ierendi | 17 gp | 6 days | Direct |
| Sailing | Norrvik | Newkirk | 32 gp | 12 days | Zeaburg |
| Caravan | Darokin | Norrvik | 20 gp | 42 days | Corunglain, Ethengar |
| Caravan | Darokin | Ylaruam | 13 gp | 27 days | Selenica |
| Caravan | Darokin | Thyatis | 22 gp | 46 days | Shireton, Specularum |
| Caravan | Alfheim | Sayr Ulan | 25 gp | 49 days | Darokin, Akesoli* |
| Flying ** | Glantri | Ierendi | 390 gp | 9 days | Corunglain, Shireton |
| Flying ** | Glantri | Specularum | 300 gp | 8 days | Alfheim, Kelven |
| Flying ** | Ylaruam | Norrvik | 220 gp | 5 days | Dengar |
| Flying ** | Ylaruam | Thyatis | 140 gp | 5 days | Biazzan, Kerendas |
| Teleport *** | Glantri | Thyatis | 800 gp | Instant | Direct |
| Teleport *** | Glantri | Norrvik | 580 gp | Instant | Direct |
| Teleport *** | Glantri | Specularum | 560 gp | Instant | Direct |
| Teleport *** | Glantri | Darokin | 500 gp | Instant | Direct |
* Includes sailing fee from Akorros to Akesoli.
** Glantri: magical kites — inquire at Movers Guild, Inc., 5 Market Place, Glantri City. Ylaruam: flying carpets — inquire at Bellerophon, Ltd., 201 Farid-Anh Wadis Road, PO-Chest 756, Ylaruam Town. Flying devices: ~120 miles/day; flying creatures: ~72 miles/day.
*** One way only. Reservations at Arcane Teleporters & Towers, 333 Raknar Garden, Glantri City. Minimum rate is 500 gp per teleportation.
Travel Fees:
- Ship: 1 gp per 24 miles (includes food, hammock, up to 50 lbs luggage). Minimum 100 gp if personal cabin requested.
- Caravan: 5 sp per 24 miles (includes food, seat on wagon, up to 50 lbs luggage).
- Flying device: 5 gp per 24 miles (includes food and seating only). Minimum airfare 100 gp. Add 50 gp if flying above sea or lakes.
- Teleportation: 20 gp per 24 miles (includes up to 50 lbs personal luggage).
Cargo Costs:
- 1 gp per 24 miles per 50 lbs — cargo ships
- 5 gp per 24 miles per 50 lbs — military vessels and flying devices
- 1 sp per 24 miles per 50 lbs — caravans
- 20 gp per 24 miles per 50 lbs — teleportation
Moon Appearances Over Thyatis #
| Week | Phase | Month #1 | Month #2 | Month #3 |
|---|---|---|---|---|
| #1 | NM | 7:00 PM – 7:00 AM | 1:00 AM – 12:00 PM | 1:00 PM – 8:00 PM |
| #2 | FQ | 8:00 PM – 9:00 AM | 4:00 AM – 1:00 PM | 3:00 PM – 11:00 PM |
| #3 | FM | 9:00 PM – 10:00 AM | 7:00 AM – 3:00 PM | 5:00 PM – 2:00 AM |
| #4 | LQ | 11:00 PM – 11:00 AM | 10:00 AM – 5:00 PM | 6:00 PM – 5:00 AM |
For each 10 degrees of latitude North of Thyatis, moon rises 20 minutes later and sets 20 minutes earlier. Reverse if going South of Thyatis.
Dominant Winds & Sea Currents #
| Region | Winds | Currents |
|---|---|---|
| Aegopoli | NE | E |
| Alfheim | W | n/a |
| Alphatia, Upper | NW | (*) |
| Alphatia, Lower | SW | (*) |
| Atruaghin | W | W |
| Broken Lands | SW | n/a |
| Darokin | W | W |
| Ethengar | NW | n/a |
| Farend/Qheodar | NW | W |
| Five Shires | SW | W |
| Glantri | NW | n/a |
| Heldann F.H. | SW | S |
| Ierendi | W | W |
| I. of Dawn, Upper | NW | (*) |
| I. of Dawn, Lower | SW | (*) |
| Karameikos | SW | W |
| Minrothad | W | NW |
| Norwold | NW | S |
| Ostland | W | S |
| Rockhome | W | n/a |
| Sea of Dawn, Western | (**) | S |
| Sea of Dawn, Eastern | (**) | SE |
| Sea of Alphatia | (**) | S |
| Sea of Ester | (**) | N |
| Sind Region | NW | SW |
| Soderfjord | W | S |
| Thanegioth | NE | E |
| Thyatis, east coast | W | NW |
| Thyatis, west coast | W | S |
| Vestland | W | S |
| Wendar | NW | n/a |
| Ylaruam | W | S |
* Check appropriate seas for currents.
** Check appropriate coastal area for winds.
Imperial Thyatian Travelers Advisory #
Quotes and recommendations from Rufus Omnibus, gourmet critic and explorer extraordinaire. Included with the Gracious Permission of the Imperial Office of Transportation. In Thyatis, Year AC 988.
| Region | Cause | Recommendation |
|---|---|---|
| Alfheim | Elven snobbism at its worst | Just ignore them, stay at Brutus’ Corner |
| Alphatia | Decadent empire, root of all chaos | Don’t fraternize, do not annoy anyone there |
| Altan Tepe Mts. | Humanoid raids, mountain storms | Travel quickly, be alert, keep dagger handy |
| Atruaghin | Uneducated scalp hunters, red ants | Bring worthless trinkets and bad beer |
| Broken Lands | Killer orcs, earthquakes, voodoo | Stick with caravan, don’t pick up gri-gris |
| Cruth Mts. | Orcish raids and highway banditry | Camp on northern side of Darokin trail |
| Darokin | Greedy merchants, hidden taxes | Inquire about import duties at Consulate |
| Ethengar | Food is terrible, smelly natives | Hold your nose in both cases |
| Farend | Port freezes up for six months | Go in summer, leave before fall |
| Five Shires | Low ceilings, legalized piracy | Watch your head in both cases |
| Glantri | Clergy illegal, rampant lycanthropy | Don’t pray out loud, avoid hairy people |
| Heldann F.H. | Unstable region, constant warfare | Don’t get involved, keep moving |
| Ierendi | Brawls, weirdos, sharks galore | Stick with the tour leader (blue banner) |
| Kelven Road | Over-priced service-caravansaries | Bring own spare wagon wheel and food |
| Landfall | Crock full of thieves, cutthroats | Avoid back alleys and cheesy taverns |
| Luln | Nasty Barony, major beggar hassles | Go around it, watch your pouch |
| Malpheggi | Monsters, quicksands, no trails | Just don’t go, shoot anything on sight |
| Minrothad | Legal extortion is a national hobby | Our stuff is better anyway |
| Nithia | Poor, boring, desertic, weird | Send your in-laws on vacation |
| Norwold | Wilderness, monster infestations | Bring your army or join the Legion |
| Oceansend | Brashness at its pinnacle (almost) | We can do it better anyway |
| Ostland | Cold, damp weather, always foggy | Bring your coat, find a guide |
| Rockhome | Dwarven racism at its worst | Bring money and gems, be shrewd |
| Sind Region | Sanctimonious gurus, inhuman piety | Don’t sit with fakirs, be respectful |
| Soderfjord | Unreliable laws, crude barbarians | Bring your sword, attach horns to helm |
| Specularum | Shoddy ships, smugglers & muggers | Avoid the port area and shady people |
| Thanegioth | Unfriendly natives, mosquitoes | Bring experienced cleric or druid |
| Thyatis | Anything and anyone has its price | Never trust anyone, especially your brother |
| Vestland | Phony tollbooths manned by trolls | Don’t brake for trolls, bring oil and torches |
| Ylaruam | Fervent anti-Thyatis bigotry | Be inconspicuous, don’t argue, don’t boast |
Sunrise & Sunset #
| Approx. Location | Latitude | Winter Sunrise | Spring Sunrise | Summer Sunrise | Fall Sunrise | Winter Sunset | Spring Sunset | Summer Sunset | Fall Sunset |
|---|---|---|---|---|---|---|---|---|---|
| Farend | 60 North | 8:35 AM | 7:00 AM | 2:50 AM | 4:55 AM | 3:05 PM | 5:30 PM | 9:05 PM | 7:05 PM |
| Landfall | 40 North | 7:05 AM | 6:35 AM | 4:20 AM | 5:30 AM | 4:35 PM | 5:50 PM | 7:25 PM | 6:30 PM |
| Thyatis | 30 North | 6:40 AM | 6:25 AM | 5:00 AM | 5:35 AM | 5:00 PM | 6:00 PM | 7:25 PM | 6:25 PM |
| Thanegioth | 20 North | 6:25 AM | 6:20 AM | 5:20 AM | 5:45 AM | 6:00 PM | 6:05 PM | 6:55 PM | 6:15 PM |
Twilight lasts 30 minutes before and after sunset and sunrise.
Currencies & Change #
| Nation | Platinum | Gold | Electrum | Silver | Copper | Other |
|---|---|---|---|---|---|---|
| Alfheim * | (Local coins are pieces of art, valuable souvenirs) | Barter | ||||
| Alphatia ** | Various = 50 gp | Crown = 1 gp | Various = 1 cp | Mirror = 1 sp, Cloud = 5 sp | Judge = 1 cp, Land = 1 cp | Gems often traded |
| Atruaghin | n/a | n/a | n/a | — | — | Barter; gems also used |
| Darokin *** | n/a | Daro = 1 gp | ½Daro = 1 cp | Tendrid = 1 sp | Passem = 1 cp | Gems often traded |
| Ethengar | Tang **** | Tang **** | Tang **** | Tang **** | Tang **** | Barter as well |
| Five Shires | n/a | Yellow = 1 gp | n/a | Star = 1 sp | Sunset = 1 cp | Silver Bars 50 gp |
| Glantri | Crown = 50 gp | Ducat = 1 gp | n/a | Sovereign = 1 sp | Penny = 1 cp | Crowns are magical |
| Heldann F.H. | Groschen = 5 gp | Gelder = 1 gp | Erzer = 1 cp | Markschen = 1 sp | Fenneg = 1 cp | Trade laws not enforced |
| Ierendi | Pali = 10 gp | Geleva = 1 gp | n/a | Sana = 1 sp | Cokip = 1 cp | Prefer foreign coins |
| Karameikos | n/a | Royal = 1 gp | n/a | Crona = 1 sp | Kopec = 1 cp | — |
| Minrothad | n/a | Crona = 1 gp | Byd = 1 cp | Quert = 1 sp | Plen = 1 cp | — |
| Ostland | n/a | Krona = 1 gp | n/a | Eyrir = 1 sp | Oren = 1 cp | — |
| Rockhome | n/a | Sun = 10 gp, Trader = 1 gp | n/a | Moon = 10 sp, Star = 1 sp | Stone = 1 cp | Gems often traded |
| Sind | Guru = 25 gp | Rupee = 5 gp | Bhani = 2 cp | Khundar = 1 sp | Piaster = 1 cp | Gems often traded |
| Soderfjord | n/a | Markka = 1 gp | Penne = 1 cp | Gundar = 1 sp | Oren = 1 cp | Trade laws not enforced |
| Thyatis ** | Emperor = 5 gp | Lucin = 1 gp | n/a | Asterius = 1 sp | Denarius = 1 cp | Gems often traded |
| Vestland | Schilder = 5 gp | Guldan = 1 gp | Hellar = 1 cp | Floren = 1 sp | Oren = 1 cp | — |
| Ylaruam | n/a | Dinar = 1 gp | n/a | Dirham = 1 sp | Fal = 1 cp | — |
* Officially recognized currency is the Darokinian Piaster (or Golden Daro).
** Colonized territories may use different currency, but value is aligned on Metropolitan money. Imperial currency is legal in those places.
*** Large sums handled with Certified Letters of Credit. Daro also called Piaster.
**** Coins come in denominations of 1, 5, 10. Use Basic Metal Value.
n/a — This metal is not in use for local coinage. Use Basic Metal Value for foreign currency in this metal.
Basic Metal Values: 1 gp = 2 ep = 10 sp = 100 cp; 5 gp = 1 pp.
Tradeable Gems & Precious Stones: 100–500 gp each. Example: 5/100gm = 5 gems at 100 gp each.
Imperial Thyatian Calendar #
NM = New Moon · FQ = First Quarter · FM = Full Moon · LQ = Last Quarter
Each month is 28 days, divided into 4 weeks of 7 days.
Days of the week: Lunadain, Gromdain, Tserdain, Moldain, Nytdain, Loshdain, Soladain
Moon phases: Day 1 NM · Day 8 FQ · Day 15 FM · Day 22 LQ (consistent across all months)
| Month | Season | Moon Phases |
|---|---|---|
| 1 — Nuwmont | Early Spring | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 2 — Vatermont | Mid Spring | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 3 — Thaumont | Late Spring | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 4 — Flaurmont | Early Summer | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 5 — Yarthmont | Mid Summer | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 6 — Klarmont | Late Summer | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 7 — Felmont | Early Fall | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 8 — Fyrmont | Mid Fall | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 9 — Ambyrmont | Late Fall | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 10 — Sviftmont | Early Winter | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 11 — Eirmont | Mid Winter | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
| 12 — Kaldmont | Late Winter | Day 1 NM, Day 8 FQ, Day 15 FM, Day 22 LQ |
Major Universities #
| Location | Institution Name | Most Illustrious Teachings |
|---|---|---|
| Aasla, Alphatia | Eriadna High | Magic of the Air, astronomy |
| Biazzan, Thyatis | University of Biazzan | Algebra, Hollow World Theories |
| Camp Sodhor, Broken Lands | Thar’s Legion | Orcish warfare (humanoids only) |
| Corunglain, Darokin | University of Corun | Siege warfare, land-based exploration |
| Darokin City, Darokin | DDC Compound | Diplomacy, global trading |
| Dengar, Rockhome | Skarrad High Seminary | Architecture, engineering |
| Evemur, Rockhome | Syrklist Conservatory | Mining, metallurgy, geology |
| Glantri City, Glantri | Great School of Magic | Magic in all its forms |
| Harbortown, Minrothad | School of Harbortown | Navigation, commercial shipbuilding |
| Ierendi City, Ierendi | Naval Academy | Navigation, naval warfare |
| Retebius, Thyatis | Retebius Air Academy | Air warfare, monster training |
| Leenz, Glantri | Drachen Zentral | Monster lore and hunting |
| Newkirk, Isle of Dawn | Newkirk High | Sea exploration, linguistics |
| Norrvik, Vestland | Uppsala College | Magical runes, poetry |
| Rymskigrad, Glantri | Igorov Institute | Ancient history, necromancy |
| Sayr Ulan, Sind | Ul-Nervi Palace | Philosophy, theology |
| Selenica, Darokin | University of Al-Azrad | Economy, commerce, administration |
| Shireton, Five Shires | Shireton Tea House | Literature, poetry, agriculture |
| Specularum, Karameikos | Magicians’ Guild Hall | Basic magic & spell research |
| Stahl, Rockhome | Lyceum of Dwarven Magic | Dwarven magic crafting |
| Sundsvall, Alphatia | Sundsvall University | Universal Magic, Arcane Exploration |
| Thyatis City, Thyatis | Imperial Academy | Land warfare, diplomacy |
| Thyatis City, Thyatis | College of Lucinius * | Magical warfare & engineering |
| Trollhattan, Alphatia | Large Grey House | Spying, stealth, poisons |
| Vyonnes, Glantri | Beaux Arts of Vyonnes | Art & entertainment |
| Ylaruam Town, Ylaruam | Dream of the Desert Garden University | Water management, theology |
* Also called Collegium Arcanum
Imperial Geopolitical Intelligence (Table 2) #
| Kingdom | Total Sq Mileage | Total Population | Common People Revenues | Kingdom Treasury* | Peacetime Military* |
|---|---|---|---|---|---|
| Alfheim, elves | 17,950 | 180,500 | 10 sp/month | 18,000 | 5,200 · 1% |
| Alphatia, metro. | 2,100,000 | 5,800,000 (2) | 9 sp/month | 575,000 (1,8) | 215,000 · 70% (9) |
| Atruaghin | 46,380 | 231,400 | 5 sp/month | 11,570 | 2,500 · 5% |
| Broken Lands, orcs | 11,600 | 35,000 (2) | raiding | unknown | 20,000 · 80% |
| Darokin | 81,900 | 1,228,500 | 16 sp/month | 226,500 | 29,000 · 5% |
| Ethengar | 57,970 | 330,000 | 5 sp/month | 16,500 | 5,300 · 5% |
| Five Shires, hin | 10,660 | 220,000 | 12 sp/month | 26,400 | 2,700 · 3% (4,10) |
| Glantri | 116,650 | 780,000 | 10 sp/month | 78,000 | 6,880 · 25% |
| Heldann Freeholds | 46,750 | 265,000 | 4 sp/month | n/a | 25,500 · 5% (3) |
| Ierendi | 17,240 | 62,500 | 14 sp/month | 16,800 | 6,500 · 10% (4) |
| Karameikos | 29,550 | 280,000 | 7 sp/month | 19,600 | 2,000 · 25% (4) |
| Minrothad | 8,120 | 131,300 | 18 sp/month | 23,600 | 2,100 · 70% (4) |
| Ostland | 8,920 | 126,100 | 6 sp/month | 7,600 | 2,650 · 10% (5) |
| Rockhome, dwarves | 41,140 | 1,000,000 | 9 sp/month | 90,000 | 4,750 · 1% (6) |
| Sind Region | 147,360 | 549,800 | 2 sp/month | 11,500 | 3,400 · 30% |
| Soderfjord | 31,060 | 160,500 | 4 sp/month | 6,500 | 3,600 · 5% (4,7) |
| Thanegioth, savages | 10,800 | 6,000 (2) | n/a | n/a | n/a · n/a |
| Thyatis, metro. | 42,300 | 3,200,000 | 8 sp/month | 300,000 (1,8) | 223,750 · 15% (9) |
| Vestland | 21,060 | 161,000 | 8 sp/month | 12,800 | 1,800 · 35% (4) |
| Wendar, elves | 78,170 | 416,200 | 8 sp/month | 33,300 | 2,100 · 15% |
| Ylaruam | 54,180 | 230,000 | 3 sp/month | 6,900 | 2,860 · 5% |
* Treasury: Monthly gold available; actual wealth equals ten times monthly available. Military: Most nations can levy 5–10% of their population in defensive militias. Peacetime armies are enlisted natives; percentages represent foreign mercenaries among local troops.
Notes: (1) Administrative situation too chaotic; figures uncertain. (2) Educated guesses based on explorers’ reports; Alphatia’s actual figures suspected to be three times greater. (3) Internal wars have raked this area. (4) Including naval combat personnel. Halfling and Longship rowers are combat troops. (5) Full contingent has standing orders to raid Alphatian interests. (6) An estimated 250,000+ troops can be levied for defense; none will leave Rockhome territory. (7) Troops divided among various rival Jarls; will unite against invasions. (8) Includes taxes from colonies; total natural resources unknown. (9) Does not include armies in colonies; rowers are convicted criminals or slaves. (10) Up to 132,000 halfling troops can be levied by local militias for major invasions; none will leave Five Shire soil.
Medical Advisory #
| Area Affected | Recurrence | Disease | Symptoms & Effects |
|---|---|---|---|
| Aloysius (Ierendi) | Permanent | Mau-Mau Fever * | Heavy sweating, pale skin and skin rashes; St, Co −3. Death if not cured in a month. |
| Altan Tepes | Winter | Bugbear Typhus ** | High fever, stupor alternating with delirium causing acute unpredictable berserk rages. Death if not cured in a week. Co −3, Ch −3, St +2. Highly infectious. |
| Black Eagle Barony | Every 1d10 years | Griffin Pox * | Yellowish skin with red pimples; high fever; Ch −4; highly contagious (25% on contact). |
| Black Peaks | Spring | Scum Variola * | Pale skin, pustular eruptions, nausea; scummy attitude; death if not cured in a week. |
| Broken Lands | Famine years | Yellow Orc Plague * | Yellowish skin, violent hiccup and coughing; brown buboes cause deadly choke within a day. |
| Cruth Mountains | Mid Winter | Goblin Measles * | Small red pustules all over body. Larvae grow in pus; death if not cured in a week. |
| Dwarfgate Mountains | Unpredictable | Dumdum Fever * | Profuse drooling, runny nose/snout, gaping mouth; Intelligence −2d6 until cured. Can last a year. |
| Dwarven Caverns | Years of warfare | Dwarven Bronchitis * | High fever, coughing; Co −1d4; save vs. spell to avoid berserk rage at the sight of gold or gems. |
| Farend, Landfall | Fall & Winter | Longship Pneumonia * | Coughing, loss of balance, memory, and direction, sea sickness; cures itself after a month of mild fever. |
| Five Shires | Every 1d10 years | Hin Eczema & Acne * | Large pustules on face, skin rashes, and dandruff; ugly but harmless affliction; Ch −1d6 until cured. |
| Glantri | Full Moons | Lycanthropy | Turns into drooling, raging beast on full moons. Needs special magical care to heal. Can be deadly. |
| Hardanger Range | Unpredictable | Kobold Flu ** | Coughing, loud sneezing, runny nose. St, Co, Ch −2; Dx −1d6 until cured. Can last a month. |
| Heldann Freeholds | Every d% years | Black Plague ** | Pale skin, sweat, black swollen tongue, oozing buboes; all stats −1d6. Death within 1d6 days if not cured. |
| Malpheggi | Permanent | Troll’s Cholera ** | Gray-greenish skin with warts; pain, extreme weakness; St, Co −1d6. Cures itself in 1d4 days after a violent fever (roll 1d20 under Co or die in convulsions). |
| Sind Desert | Early Fall | Glubfly Debility * | Caused by Glubfly sting during mating season. In, Wi, Ch −1d4. Lasts a week. Causes madness (save vs. spell). |
| Soderfjord Marsh | Summer | Gnoll’s Hepatitis * | Violent abdominal pains, nausea, and convulsions. Co −1 per day until cured (not permanent). Can be deadly. |
| Soderfjord City | Every 1d10 years | Brain Rot ** | Sleeping disease; victim becomes uncouth and careless. Int −1 per day (permanent) until cured. |
| Southern Alphatia | Drought years | Purulent Cataract * | Caused by rare Alphatian dust affecting the eyes. Causes searing eye pains and blindness if not cured in a week. |
| Southern Ethengar | Famine Years | Bubonic Catarrh ** | Purulent coughing affecting solely humans. Must be cured within a month to avoid choking with lung buboes. |
| Surra-Men-Raa | Religious Holidays | Mummy Rot, Leprosy * | Caused by contact with old relics taken from infected graves. Rotting skin; death in a few days if not cured. |
| Thanegioth Isles | Permanent | Dysentery, Malaria * | Fever, weakness, diarrhea; nausea, delirium for Malaria. Death in both cases if not cured within a week. |
| Thyatis City | Overcrowding | Sewers Typhoid ** | Violent headaches and intestinal pains; Death occurs in two weeks if not cured. Madness occurs in a week. |
| Ylaruam Coast | Drought years | Desert Meningitis * | Loss of consciousness, head aches. Must be cured in a week to avoid death. Int −1 per day (not permanent). |
* 1% chance of contracting this disease per week of exposure. Epidemic lasts 1d6 weeks.
** 10% chance of contracting this disease when exposed (check only once per epidemic). Epidemic lasts 1d4 months.
