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Expand Your RPG Experience

Skills-Based BECMI

The Natural Evolution of the Rules Cyclopedia

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It is the natural evolution of the classic game—a bridge spanning the gap between traditional dungeon crawling and deep, character-driven storytelling. This system represents the logical progression that began when TSR first expanded the world of Mystara through the Gazetteer Series, layering rich, specialized talents over the high-level mastery found in the Master Rules

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The Great Ledger holds two archives. The Archive of Mystara applies these rules to the Known World — settings, factions, and lore reimagined through the Skills-Based BECMI lens. The Forge is where the rules themselves live, organized for deep reference.


What Changed from the Rules Cyclopedia


Chapter 1 Steps in Character Creation

Chapter 2 The Character Classes

Chapter 3 Spells and Spellcasting

  • Added Cantrips

Chapter 4 Equipment

  • Silver Standard, Making Gold Precious

Chapter 5 Other Character Abilities

Chapter 6 Movement

Chapter 7 Encounters and Evasion

  • Updated Encounter Tables

Chapter 8 Combat

Chapter 9 Mass Combat

Chapter 10 Experience

Chapter 11 Nonplayer Characters

Chapter 12 Stronghold and Dominions

  • Added Domains

Chapter 13 Dungeon Master Procedures

Chapter 14 Monsters

Chapter 15 Immortals

Chapter 16 Treasure

  • Added New Treasures

Chapter 17 Campaigning

Chapter 18 The Planes of Existence

  • Balloon Theory
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If you don’t own the Rules Cyclopedia or are new to the system, don’t let that stop you. We’ve written a concise chapter-by-chapter overview of everything you need — just enough to play, with links to go deeper when you’re ready.