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Experience Table

EXP Table — BECMI Forge
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Experience Table #

Skills-Based BECMI · Universal Advancement Framework

Prime Requisite & Experience Bonuses #

A character may receive extra experience points if their prime requisite score is high enough — or a penalty if it is low. Apply this percentage adjustment when the Dungeon Master awards experience, before recording the total on your character sheet.

Example: A Fighter with Strength 16 is awarded 100 XP. A score of 16–18 grants +10%, so the player records 110 XP.

Unless your DM decides otherwise, you are responsible for calculating your own adjustment. Some DMs prefer to handle all XP bonuses themselves — they will inform the table if this is the case.

✦ · ✦ · ✦
Class Bonus / Penalty by Prime Requisite
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Experience & Skill Slot Advancement #

This unified table gives every character class the opportunity to advance to 36th level. Apply the class bonus or penalty above to XP earned before recording totals. Skill slots shown are granted at that level — a blank entry means no new slots that level.

Lvl XP Required Fighter
Skills
Cleric, Magic-User
& Guildsman Skills
Demi-Human
Skills
General
Skills
1 1 slot gained
2 2 slots gained
3 3 slots gained
4 4 slots gained
Skill milestone
Name Level (9th)
Skills-Based BECMI  ·  The Forge  ·  myspicerack.com

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Updated on April 8, 2026