Rows of labeled potion bottles and scrolls on wooden shelves with glowing magical ambiance.

Class Skill Training

The Path to Mastery: Training Rules

Gaining advanced proficiency in Class Skills requires more than experience; it demands rigorous study under a qualified mentor.

I. Training Requirements #

To advance a skill, a character must meet the following criteria:

  1. Qualified Mentor: You must find an NPC or PC trainer whose rank in the skill is equal to or higher than the rank you seek to attain.
  2. Sequential Progression: Mastery must be earned in order (e.g., you must be Skilled before training for Expert).
  3. Level Prerequisites: Your character level dictates the maximum rank you can achieve. Note that core Class Skills allow for earlier advancement than Weapon or Cross-Class skills.
Rank GoalWeapon / Cross-Class LevelClass Skill Level
Skilled (SK)5th Level3rd Level
Expert (EX)7th Level5th Level
Master (MS)9th Level7th Level
Grand Master (GM)15th Level13th Level

II. The Training Process & Failure #

Training is an investment of both gold and time. All costs must be paid upfront.

  • The Success Check: Halfway through the training duration, roll against the Chance of Training Success Table.
  • If You Fail: The trainer determines you aren’t ready. You have two choices:
    • Withdraw: Stop immediately for a 50% refund (unless the trainer is Chaotic). You must find a new trainer to try again.
    • Persist: Complete the full duration. You lose all gold and time, but receive a +10% bonus to your success chance on your next attempt with a new trainer.
  • Training with Equals: Learning from someone of your own rank is possible but carries only a 1% success chance. Most students who attempt this do so specifically to gain the +10% persistence bonus for future attempts.

III. Training Costs & Success Rates #

Cost & Duration Table

Martial SkillGuild SkillMotePrayerTime Required (wks)Cost per Week (SP)
Basic(BS)Junior Journeyman(JJm)CantripTemporal1100
Skilled(SK)Journeyman(JM)CharmCelestial2250
Expert(EX)Senior Journeyman(SJm)IncantationEmpyreal4500
Master(MS)Master(MS)EnchantmentEternal8750
Grand Master(GM)Craft Master(CM)Grand MoteHierarch121000

Success Chance Table

Student’s KnowledgeTrainer’s BS/JJmSK/JmEX/SJmMSGM/CM
None/Apprentice(Ap)60%80%95%99%99%
BS/JJm1%50%70%90%95%
SK/Jm1%40%60%80%
EX/SJm1%30%50%
MS1%20%
GM/CM1%

IV. Alternative Study & Fatigue Creep #

If a character cannot devote full days (14+ hours) to training, they may study part-time. However, “fatigue creep” makes part-time study less efficient, requiring more total hours to reach the same goal.

  • Consistency: Training must be daily. If you miss a total of 5 days, you must make an immediate Success Check. Failure means you lose progress and must restart from your last successful check.
  • Academic Environments: In structured schools, instructors provide a 5% to 20% bonus to success checks, though the curriculum is often longer due to scheduled days off.

Selected Alternative Durations (Total Days to Complete)

Required Full-Time12 Hrs/Day8 Hrs/Day4 Hrs/Day2 Hrs/Day
1 Week (7 Days)9 Days14 Days31 Days64 Days
4 Weeks (28 Days)34 Days56 Days123 Days255 Days
12 Weeks (84 Days)103 Days169 Days368 Days764 Days

Alternative Ranks for Skills #

TitleGlantrian MotesAlphatian Motes
BSPenny RankConjurer
EXBaccara RankMagician
SKSovereign RankEnchanter
MSDucat RankWizard
GMCrown RankArch-Mage

What are your feelings

Updated on February 19, 2026