Rows of labeled potion bottles and scrolls on wooden shelves with glowing magical ambiance.

Coin-Sith

Table Of Contents

There is a dog here. You know this because something just bit you. You cannot see it. It has been invisible since before you arrived. The doaine sidhe who sent it here knew you were coming.


Armor Class 13 (natural armor); 17 while invisible (attackers have disadvantage)

Hit Points 22 (4d8 + 4)

Speed 50 ft.


STRDEXCONINTWISCHA
16 (+3)16 (+3)13 (+1)10 (+0)14 (+2)8 (−1)

Skills Perception +4, Stealth +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 14

Languages understands Sylvan but cannot speak

Challenge 2 (450 XP)    Proficiency Bonus +2


Traits #

Fey Invisibility. The coin-sith can turn invisible or visible as a bonus action. This invisibility is keyed to mortal creatures — other fey and creatures with truesight can perceive the coin-sith normally. Unlike magical invisibility, this ability does not end when the coin-sith attacks. While invisible, attack rolls against the coin-sith have disadvantage.

Keen Hearing and Smell. The coin-sith has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Loyal Guardian. The coin-sith cannot be magically compelled to act against its doaine sidhe master. It is immune to the charmed condition while its master is within 1 mile.

Pack Tactics. The coin-sith has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

Verdant Glow. When visible in darkness, the coin-sith’s eyes and tongue shed dim green light in a 10-foot radius. Creatures that can see the coin-sith and have not previously encountered one must succeed on a DC 12 Wisdom saving throw or be frightened of it until the end of their next turn.


Actions #

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Bonus Actions #

Fey Step. The coin-sith toggles its Fey Invisibility (see Traits).

What are your feelings

Updated on March 27, 2026