Skills-Based BECMI · The Spice Rack Rules
Character Record Sheet
The Natural Evolution of the Rules Cyclopedia · myspicerack.com
Identity
Hit Points
Dying Track (0 to −10)
Hit Die: CON Mod:
Saving Throws
| Death Ray / Poison | |
| Magic Wands | |
| Paralysis / Turned to Stone | |
| Dragon Breath | |
| Spells / Rods / Staves |
Ability Scores
Strength
Mod
HR melee · FR · FD
Intelligence
Mod
+1–3 skill slots
Wisdom
Mod
Cleric saves · Prayers
Dexterity
Mod
AC · HR ranged
Constitution
Mod
CB · HP · FD
Charisma
Mod
Reaction · Hirelings
Combat Statistics
HR
skill slots + STR/DEX mod + magic
Slots
Mag
AC
11 + DEX mod + shield bonus
DEX
Shld
AV
armor type value — 1 always penetrates
Armor
FD
10 + STR or CON mod + size + armor
Mod
Size
FR
STR mod + skill bonuses
STR
Skill
CB — Combat Breath
hit die + CON mod Max:
Winded
Exhausted
Collapsed
State:
Weapon Mastery
BS Basic
SK Skilled
EX Expert
MS Master
GM Grand Master
WeaponRankStyle Axes
General Skills
Base 4 slots · INT 13–15 +1 · INT 16–17 +2 · INT 18 +3 · New slots at levels 5,9,13,17,21…
TOTAL SLOTS:
Skill Name
Ability
Bonus
Consist. Use
Regional Skills
Human: 2 Free
Demi-human: Purchased
Regional skills reflect the character’s homeland culture — language, customs, local knowledge.
Class Features & Special Abilities
Divine Path
Prayer Rank
Covenant
Piety Rating
/ 10
Guild Arts
Motes
Infravision
Languages
Racial Abilities
Other Abilities
Equipment & Treasure
Silver Standard Currency
PP
Platinum
GP
Gold
EP
Electrum
SP ✦
Silver (std)
BP
Billon
CP
Copper
ENCUMBRANCE:
/ MAX:
MOVE:
ItemWeightQty
Notes, Background & Personality
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Skills-Based BECMI · The Spice Rack Rules · myspicerack.com · The Natural Evolution of the Rules Cyclopedia
